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Play bootSound.btsnd while shaders/pipelines are compiling (#1047)
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17 changed files with 310 additions and 128 deletions
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@ -210,7 +210,7 @@ void DirectSoundAPI::SetVolume(sint32 volume)
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bool DirectSoundAPI::NeedAdditionalBlocks() const
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{
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std::shared_lock lock(m_mutex);
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return m_buffer.size() < s_audioDelay;
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return m_buffer.size() < GetAudioDelay();
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}
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std::vector<DirectSoundAPI::DeviceDescriptionPtr> DirectSoundAPI::GetDevices()
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