mirror of
https://github.com/cemu-project/Cemu.git
synced 2025-07-03 13:31:18 +12:00
Wait for gfx pack init before loading shaders (#168)
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders. Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
This commit is contained in:
parent
8dd1688ca7
commit
33167196d9
13 changed files with 135 additions and 148 deletions
|
@ -34,7 +34,6 @@
|
|||
#include "gui/TitleManager.h"
|
||||
|
||||
#include "Cafe/CafeSystem.h"
|
||||
#include "Cafe/GraphicPack/GraphicPack.h"
|
||||
#include "Cafe/TitleList/GameInfo.h"
|
||||
|
||||
#include <boost/algorithm/string.hpp>
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue