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Wait for gfx pack init before loading shaders (#168)
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders. Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
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13 changed files with 135 additions and 148 deletions
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@ -92,7 +92,7 @@ void deleteDownloadedGraphicPacks()
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{
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const auto path = ActiveSettings::GetPath("graphicPacks/downloadedGraphicPacks");
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std::error_code er;
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if (!fs::exists(path))
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if (!fs::exists(path, er))
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return;
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try
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{
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