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Wait for gfx pack init before loading shaders (#168)
2.0 introduced a race condition where the shader cache loading screen could load shaders before the graphic packs finished activating, potentially bypassing custom shaders. Also removed legacy GraphicPack interface (GraphicPack.cpp/.h) since it was only kept around for Cemuhook and removed u8string variant of cemuLog_force since it's no longer used
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#include "Cafe/HW/Latte/Core/LatteTexture.h"
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#include "Cafe/HW/Latte/Core/LatteTextureView.h"
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#include "Cafe/HW/Latte/Core/Latte.h"
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#include "Cafe/GraphicPack/GraphicPack.h"
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#include "Cafe/GraphicPack/GraphicPack2.h"
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LatteTextureView::LatteTextureView(LatteTexture* texture, sint32 firstMip, sint32 mipCount, sint32 firstSlice, sint32 sliceCount, Latte::E_DIM dim, Latte::E_GX2SURFFMT format, bool registerView)
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