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support game pad view in a separate window
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6 changed files with 24 additions and 34 deletions
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@ -334,7 +334,6 @@ MTL::RenderPipelineState* MetalPipelineCache::GetRenderPipelineState(const Latte
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{
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// Buffer stride cannot be zero, let's use the minimum stride
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bufferStride = minBufferStride;
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debug_printf("vertex buffer %u has a vertex stride of 0 bytes, using %u bytes instead\n", bufferIndex, bufferStride);
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// Additionally, constant vertex function must be used
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layout->setStepFunction(MTL::VertexStepFunctionConstant);
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