Merge pull request #20 from SamoZ256/metal-auto-options

Auto options
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SamoZ256 2025-01-23 15:47:51 +01:00 committed by GitHub
commit 2523c80dd1
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9 changed files with 144 additions and 27 deletions

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@ -260,7 +260,7 @@ void InfoLog_PrintActiveSettings()
cemuLog_log(LogType::Force, "Async compile: {}", GetConfig().async_compile.GetValue() ? "true" : "false");
cemuLog_log(LogType::Force, "Fast math: {}", g_current_game_profile->GetFastMath() ? "true" : "false");
cemuLog_log(LogType::Force, "Buffer cache type: {}", g_current_game_profile->GetBufferCacheMode());
cemuLog_log(LogType::Force, "Position invariance: {}", g_current_game_profile->GetPositionInvariance() ? "true" : "false");
cemuLog_log(LogType::Force, "Position invariance: {}", g_current_game_profile->GetPositionInvariance());
if (!GetConfig().vk_accurate_barriers.GetValue())
cemuLog_log(LogType::Force, "Accurate barriers are disabled!");
}

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@ -227,8 +227,8 @@ bool GameProfile::Load(uint64_t title_id)
gameProfile_loadEnumOption(iniParser, "accurateShaderMul", m_accurateShaderMul);
gameProfile_loadBooleanOption2(iniParser, "fastMath", m_fastMath);
gameProfile_loadEnumOption(iniParser, "bufferCacheMode", m_bufferCacheMode);
gameProfile_loadBooleanOption2(iniParser, "positionInvariance", m_positionInvariance);
gameProfile_loadEnumOption(iniParser, "bufferCacheMode2", m_bufferCacheMode);
gameProfile_loadEnumOption(iniParser, "positionInvariance2", m_positionInvariance);
// legacy support
auto option_precompiledShaders = iniParser.FindOption("precompiledShaders");
@ -295,25 +295,23 @@ void GameProfile::Save(uint64_t title_id)
#define WRITE_OPTIONAL_ENTRY(__NAME) if (m_##__NAME) fs->writeLine(fmt::format("{} = {}", #__NAME, m_##__NAME.value()).c_str());
#define WRITE_ENTRY(__NAME) fs->writeLine(fmt::format("{} = {}", #__NAME, m_##__NAME).c_str());
#define WRITE_ENTRY_NUMBERED(__NAME, __NUM) fs->writeLine(fmt::format("{} = {}", #__NAME #__NUM, m_##__NAME).c_str());
fs->writeLine("[General]");
WRITE_OPTIONAL_ENTRY(loadSharedLibraries);
WRITE_ENTRY(startWithPadView);
fs->writeLine("");
fs->writeLine("[CPU]");
WRITE_OPTIONAL_ENTRY(cpuMode);
WRITE_ENTRY(threadQuantum);
fs->writeLine("");
fs->writeLine("[Graphics]");
WRITE_ENTRY(accurateShaderMul);
WRITE_ENTRY(fastMath);
WRITE_ENTRY(bufferCacheMode);
WRITE_ENTRY(positionInvariance);
WRITE_ENTRY_NUMBERED(bufferCacheMode, 2);
WRITE_ENTRY_NUMBERED(positionInvariance, 2);
WRITE_OPTIONAL_ENTRY(precompiledShaders);
WRITE_OPTIONAL_ENTRY(graphics_api);
fs->writeLine("");
@ -329,6 +327,7 @@ void GameProfile::Save(uint64_t title_id)
#undef WRITE_OPTIONAL_ENTRY
#undef WRITE_ENTRY
#undef WRITE_ENTRY_NUMBERED
delete fs;
}
@ -344,8 +343,8 @@ void GameProfile::ResetOptional()
// graphic settings
m_accurateShaderMul = AccurateShaderMulOption::True;
m_fastMath = true;
m_bufferCacheMode = BufferCacheMode::DevicePrivate;
m_positionInvariance = false;
m_bufferCacheMode = BufferCacheMode::Auto;
m_positionInvariance = PositionInvariance::Auto;
// cpu settings
m_threadQuantum = kThreadQuantumDefault;
m_cpuMode.reset(); // CPUModeOption::kSingleCoreRecompiler;
@ -367,8 +366,8 @@ void GameProfile::Reset()
// graphic settings
m_accurateShaderMul = AccurateShaderMulOption::True;
m_fastMath = true;
m_bufferCacheMode = BufferCacheMode::DevicePrivate;
m_positionInvariance = false;
m_bufferCacheMode = BufferCacheMode::Auto;
m_positionInvariance = PositionInvariance::Auto;
m_precompiledShaders = PrecompiledShaderOption::Auto;
// cpu settings
m_threadQuantum = kThreadQuantumDefault;

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@ -33,7 +33,7 @@ public:
[[nodiscard]] const AccurateShaderMulOption& GetAccurateShaderMul() const { return m_accurateShaderMul; }
[[nodiscard]] bool GetFastMath() const { return m_fastMath; }
[[nodiscard]] BufferCacheMode GetBufferCacheMode() const { return m_bufferCacheMode; }
[[nodiscard]] bool GetPositionInvariance() const { return m_positionInvariance; }
[[nodiscard]] PositionInvariance GetPositionInvariance() const { return m_positionInvariance; }
[[nodiscard]] const std::optional<PrecompiledShaderOption>& GetPrecompiledShadersState() const { return m_precompiledShaders; }
[[nodiscard]] uint32 GetThreadQuantum() const { return m_threadQuantum; }
@ -58,8 +58,8 @@ private:
std::optional<GraphicAPI> m_graphics_api{};
AccurateShaderMulOption m_accurateShaderMul = AccurateShaderMulOption::True;
bool m_fastMath = true;
BufferCacheMode m_bufferCacheMode = BufferCacheMode::DevicePrivate;
bool m_positionInvariance = false;
BufferCacheMode m_bufferCacheMode = BufferCacheMode::Auto;
PositionInvariance m_positionInvariance = PositionInvariance::Auto;
std::optional<PrecompiledShaderOption> m_precompiledShaders{};
// cpu settings
uint32 m_threadQuantum = kThreadQuantumDefault; // values: 20000 45000 60000 80000 100000

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@ -2,9 +2,11 @@
#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalVoidVertexPipeline.h"
#include "CafeSystem.h"
#include "Cemu/Logging/CemuLogging.h"
#include "Common/precompiled.h"
#include "HW/MMU/MMU.h"
#include "config/CemuConfig.h"
MetalMemoryManager::~MetalMemoryManager()
{
@ -36,6 +38,31 @@ void MetalMemoryManager::InitBufferCache(size_t size)
m_bufferCacheMode = g_current_game_profile->GetBufferCacheMode();
if (m_bufferCacheMode == BufferCacheMode::Auto)
{
// TODO: do this for all unified memory systems?
if (m_mtlr->IsAppleGPU())
{
switch (CafeSystem::GetForegroundTitleId())
{
// The Legend of Zelda: Wind Waker HD
case 0x0005000010143600: // EUR
case 0x0005000010143500: // USA
case 0x0005000010143400: // JPN
// TODO: use host instead?
m_bufferCacheMode = BufferCacheMode::DeviceShared;
break;
default:
m_bufferCacheMode = BufferCacheMode::DevicePrivate;
break;
}
}
else
{
m_bufferCacheMode = BufferCacheMode::DevicePrivate;
}
}
// First, try to import the host memory as a buffer
if (m_bufferCacheMode == BufferCacheMode::Host)
{

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@ -17,6 +17,7 @@
#include "Cafe/HW/Latte/Core/LatteShader.h"
#include "Cafe/HW/Latte/Core/LatteIndices.h"
#include "Cafe/HW/Latte/Core/LatteBufferCache.h"
#include "CafeSystem.h"
#include "Cemu/Logging/CemuLogging.h"
#include "Cafe/HW/Latte/Core/FetchShader.h"
#include "Cafe/HW/Latte/Core/LatteConst.h"
@ -54,6 +55,59 @@ std::vector<MetalRenderer::DeviceInfo> MetalRenderer::GetDevices()
MetalRenderer::MetalRenderer()
{
// Options
// Position invariance
switch (g_current_game_profile->GetPositionInvariance())
{
case PositionInvariance::Auto:
switch (CafeSystem::GetForegroundTitleId())
{
// Minecraft: Story Mode
case 0x000500001020A300: // EUR
case 0x00050000101E0100: // USA
//case 0x000500001020a200: // USA
// Resident Evil: Revelations
case 0x000500001012B400: // EUR
case 0x000500001012CF00: // USA
// The Legend of Zelda: Breath of the Wild
case 0x00050000101C9500: // EUR
case 0x00050000101C9400: // USA
case 0x00050000101C9300: // JPN
// Ninja Gaiden 3: Razor's Edge
case 0x0005000010110B00: // EUR
case 0x0005000010139B00: // EUR (TODO: check)
case 0x0005000010110A00: // USA
case 0x0005000010110900: // JPN
// Bayonetta 2
case 0x0005000010172700: // EUR
case 0x0005000010172600: // USA
// LEGO STAR WARS: The Force Awakens
case 0x00050000101DAA00: // EUR
case 0x00050000101DAB00: // USA
// Bayonetta
case 0x0005000010157F00: // EUR
case 0x0005000010157E00: // USA
case 0x000500001014DB00: // JPN
// Disney Planes
case 0x0005000010136900: // EUR
case 0x0005000010136A00: // EUR
case 0x0005000010136B00: // EUR
case 0x000500001011C500: // USA (TODO: check)
m_positionInvariance = true;
break;
default:
m_positionInvariance = false;
break;
}
case PositionInvariance::False:
m_positionInvariance = false;
break;
case PositionInvariance::True:
m_positionInvariance = true;
break;
}
// Pick a device
auto& config = GetConfig();
const bool hasDeviceSet = config.mtl_graphic_device_uuid != 0;

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@ -358,6 +358,11 @@ public:
void CopyBufferToBuffer(MTL::Buffer* src, uint32 srcOffset, MTL::Buffer* dst, uint32 dstOffset, uint32 size, MTL::RenderStages after, MTL::RenderStages before);
// Getters
bool GetPositionInvariance() const
{
return m_positionInvariance;
}
bool IsAppleGPU() const
{
return m_isAppleGPU;
@ -464,6 +469,9 @@ private:
MetalPerformanceMonitor m_performanceMonitor;
// Options
bool m_positionInvariance;
// Metal objects
MTL::Device* m_device = nullptr;
MTL::CommandQueue* m_commandQueue;

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@ -2,8 +2,8 @@
#include "Cafe/HW/Latte/Renderer/Metal/MetalRenderer.h"
#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
#include "Cemu/FileCache/FileCache.h"
#include "config/ActiveSettings.h"
//#include "Cemu/FileCache/FileCache.h"
//#include "config/ActiveSettings.h"
#include "Cemu/Logging/CemuLogging.h"
#include "Common/precompiled.h"
#include "GameProfile/GameProfile.h"
@ -279,8 +279,12 @@ MTL::Library* RendererShaderMtl::LibraryFromSource()
MTL::CompileOptions* options = MTL::CompileOptions::alloc()->init();
if (g_current_game_profile->GetFastMath())
options->setFastMathEnabled(true);
if (g_current_game_profile->GetPositionInvariance())
if (m_mtlr->GetPositionInvariance())
{
// TODO: filter out based on GPU state
options->setPreserveInvariance(true);
}
NS::Error* error = nullptr;
MTL::Library* library = m_mtlr->GetDevice()->newLibrary(ToNSString(m_mslCode), options, &error);

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@ -126,11 +126,20 @@ ENABLE_ENUM_ITERATORS(AccurateShaderMulOption, AccurateShaderMulOption::False, A
enum class BufferCacheMode
{
Auto,
DevicePrivate,
DeviceShared,
Host,
};
ENABLE_ENUM_ITERATORS(BufferCacheMode, BufferCacheMode::DevicePrivate, BufferCacheMode::Host);
ENABLE_ENUM_ITERATORS(BufferCacheMode, BufferCacheMode::Auto, BufferCacheMode::Host);
enum class PositionInvariance
{
Auto,
False,
True,
};
ENABLE_ENUM_ITERATORS(PositionInvariance, PositionInvariance::False, PositionInvariance::True);
enum class CPUMode
{
@ -236,6 +245,7 @@ struct fmt::formatter<BufferCacheMode> : formatter<string_view> {
string_view name;
switch (c)
{
case BufferCacheMode::Auto: name = "auto"; break;
case BufferCacheMode::DevicePrivate: name = "device private"; break;
case BufferCacheMode::DeviceShared: name = "device shared"; break;
case BufferCacheMode::Host: name = "host"; break;
@ -245,6 +255,21 @@ struct fmt::formatter<BufferCacheMode> : formatter<string_view> {
}
};
template <>
struct fmt::formatter<PositionInvariance> : formatter<string_view> {
template <typename FormatContext>
auto format(const PositionInvariance c, FormatContext &ctx) const {
string_view name;
switch (c)
{
case PositionInvariance::Auto: name = "auto"; break;
case PositionInvariance::False: name = "false"; break;
case PositionInvariance::True: name = "true"; break;
default: name = "unknown"; break;
}
return formatter<string_view>::format(name, ctx);
}
};
template <>
struct fmt::formatter<CPUMode> : formatter<string_view> {
template <typename FormatContext>
auto format(const CPUMode c, FormatContext &ctx) const {

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@ -132,21 +132,21 @@ GameProfileWindow::GameProfileWindow(wxWindow* parent, uint64_t title_id)
wxString math_values[] = { _("false"), _("true") };
m_fast_math = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(math_values), math_values);
m_fast_math->SetToolTip(_("Enables fast math for all shaders. May (rarely) cause graphical bugs.\n\nMetal only\n\nRecommended: true"));
m_fast_math->SetToolTip(_("EXPERT OPTION\nEnables fast math for all shaders. May (rarely) cause graphical bugs.\n\nMetal only\n\nRecommended: true"));
first_row->Add(m_fast_math, 0, wxALL, 5);
first_row->Add(new wxStaticText(panel, wxID_ANY, _("Buffer cache mode")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
wxString cache_values[] = { _("device private"), _("device shared"), _("host") };
wxString cache_values[] = { _("auto"), _("device private"), _("device shared"), _("host") };
m_buffer_cache_mode = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(cache_values), cache_values);
m_buffer_cache_mode->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: device private"));
m_buffer_cache_mode->SetToolTip(_("EXPERT OPTION\nDecides how the buffer cache memory will be managed.\n\nMetal only\n\nRecommended: auto"));
first_row->Add(m_buffer_cache_mode, 0, wxALL, 5);
first_row->Add(new wxStaticText(panel, wxID_ANY, _("Position invariance")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
wxString pos_values[] = { _("false"), _("true") };
wxString pos_values[] = { _("auto"), _("false"), _("true") };
m_position_invariance = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxDefaultSize, (int)std::size(pos_values), pos_values);
m_position_invariance->SetToolTip(_("Disables most optimizations for vertex positions. May fix polygon cutouts in some games.\n\nMetal only\n\nRecommended: false"));
m_position_invariance->SetToolTip(_("EXPERT OPTION\nDisables most optimizations for vertex positions. May fix polygon cutouts or flickering in some games.\n\nMetal only\n\nRecommended: auto"));
first_row->Add(m_position_invariance, 0, wxALL, 5);
/*first_row->Add(new wxStaticText(panel, wxID_ANY, _("GPU buffer cache accuracy")), 0, wxALIGN_CENTER_VERTICAL | wxALL, 5);
@ -357,11 +357,11 @@ void GameProfileWindow::SaveProfile()
// gpu
m_game_profile.m_accurateShaderMul = (AccurateShaderMulOption)m_shader_mul_accuracy->GetSelection();
m_game_profile.m_fastMath = (bool)m_fast_math->GetSelection();
m_game_profile.m_bufferCacheMode = (BufferCacheMode)m_buffer_cache_mode->GetSelection();
m_game_profile.m_positionInvariance = (bool)m_position_invariance->GetSelection();
if (m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::False && m_game_profile.m_accurateShaderMul != AccurateShaderMulOption::True)
m_game_profile.m_accurateShaderMul = AccurateShaderMulOption::True; // force a legal value
m_game_profile.m_fastMath = (bool)m_fast_math->GetSelection();
m_game_profile.m_bufferCacheMode = (BufferCacheMode)m_buffer_cache_mode->GetSelection();
m_game_profile.m_positionInvariance = (PositionInvariance)m_position_invariance->GetSelection();
if (m_graphic_api->GetSelection() == 0)
m_game_profile.m_graphics_api = {};