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Gamelist: Display title long names + improvements for shortcuts (#1126)
- Windows icons are stored as .ico files to %LOCALAPPDATA%/Cemu/icons/ - Long title names chosen as some games (NSMBU + NSLU) add trailing dots for their shortnames - Long title names have their newlines replaced with spaces at parsing - Linux shortcut paths are saved with UTF-8 encoding - Game titles are copied and saved with UTF-8 encoding
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4 changed files with 168 additions and 122 deletions
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@ -90,8 +90,11 @@ struct ParsedMetaXml
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else if (boost::starts_with(name, "longname_"))
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{
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const sint32 index = GetLanguageIndex(name.substr(std::size("longname_") - 1));
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if (index != -1)
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parsedMetaXml->m_long_name[index] = child.text().as_string();
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if (index != -1){
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std::string longname = child.text().as_string();
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std::replace_if(longname.begin(), longname.end(), [](char c) { return c == '\r' || c == '\n';}, ' ');
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parsedMetaXml->m_long_name[index] = longname;
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}
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}
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else if (boost::starts_with(name, L"shortname_"))
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{
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@ -637,9 +637,9 @@ std::string TitleInfo::GetMetaTitleName() const
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if (m_parsedMetaXml)
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{
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std::string titleNameCfgLanguage;
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titleNameCfgLanguage = m_parsedMetaXml->GetShortName(GetConfig().console_language);
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titleNameCfgLanguage = m_parsedMetaXml->GetLongName(GetConfig().console_language);
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if (titleNameCfgLanguage.empty()) //Get English Title
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titleNameCfgLanguage = m_parsedMetaXml->GetShortName(CafeConsoleLanguage::EN);
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titleNameCfgLanguage = m_parsedMetaXml->GetLongName(CafeConsoleLanguage::EN);
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if (titleNameCfgLanguage.empty()) //Unknown Title
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titleNameCfgLanguage = "Unknown Title";
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return titleNameCfgLanguage;
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