use texture views for surface copies

This commit is contained in:
Samuliak 2024-08-28 13:19:51 +02:00
parent 366be049a4
commit 163eeea102
4 changed files with 54 additions and 42 deletions

View file

@ -3,17 +3,18 @@
#include "Metal/MTLLibrary.hpp"
#include "Metal/MTLRenderPipeline.hpp"
// TODO: rename to MetalVoidVertexPipeline
class MetalHybridComputePipeline
{
public:
MetalHybridComputePipeline(class MetalRenderer* mtlRenderer, MTL::Library* library, const char* vertexFunctionName, const char* kernelFunctionName);
MetalHybridComputePipeline(class MetalRenderer* mtlRenderer, MTL::Library* library, const std::string& vertexFunctionName/*, const std::string& kernelFunctionName*/);
~MetalHybridComputePipeline();
MTL::RenderPipelineState* GetRenderPipelineState() const { return m_renderPipelineState; }
MTL::RenderPipelineState* GetComputePipelineState() const { return m_computePipelineState; }
//MTL::RenderPipelineState* GetComputePipelineState() const { return m_computePipelineState; }
private:
MTL::RenderPipelineState* m_renderPipelineState;
MTL::RenderPipelineState* m_computePipelineState;
//MTL::RenderPipelineState* m_computePipelineState;
};