GX2: Rework GX2Set*UniformReg

- Use cafeExportRegister() instead of legacy export
- Submit as a single PM4 packet
- Add logging for the special case of the size parameter (not sure if this is used by any game?)
- Add some extra validation and logging which may be helpful to homebrew devs
This commit is contained in:
Exzap 2024-03-10 01:21:04 +01:00
parent 3d0d987d89
commit 0993658c82
5 changed files with 34 additions and 42 deletions

View file

@ -396,16 +396,13 @@ void gx2_load()
osLib_addFunction("gx2", "GX2GetCurrentScanBuffer", gx2Export_GX2GetCurrentScanBuffer);
// shader stuff
//osLib_addFunction("gx2", "GX2SetVertexShader", gx2Export_GX2SetVertexShader);
osLib_addFunction("gx2", "GX2SetPixelShader", gx2Export_GX2SetPixelShader);
osLib_addFunction("gx2", "GX2SetGeometryShader", gx2Export_GX2SetGeometryShader);
osLib_addFunction("gx2", "GX2SetComputeShader", gx2Export_GX2SetComputeShader);
osLib_addFunction("gx2", "GX2SetVertexUniformReg", gx2Export_GX2SetVertexUniformReg);
osLib_addFunction("gx2", "GX2SetVertexUniformBlock", gx2Export_GX2SetVertexUniformBlock);
osLib_addFunction("gx2", "GX2RSetVertexUniformBlock", gx2Export_GX2RSetVertexUniformBlock);
osLib_addFunction("gx2", "GX2SetPixelUniformBlock", gx2Export_GX2SetPixelUniformBlock);
osLib_addFunction("gx2", "GX2SetPixelUniformReg", gx2Export_GX2SetPixelUniformReg);
osLib_addFunction("gx2", "GX2SetGeometryUniformBlock", gx2Export_GX2SetGeometryUniformBlock);
osLib_addFunction("gx2", "GX2SetShaderModeEx", gx2Export_GX2SetShaderModeEx);