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check for mesh shaders support
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parent
3fececc3ba
commit
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9 changed files with 56 additions and 33 deletions
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@ -10,6 +10,9 @@
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#include "Cafe/HW/Latte/Renderer/Renderer.h"
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#include "Common/MemPtr.h"
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#include "HW/Latte/ISA/LatteReg.h"
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#if ENABLE_METAL
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#include "HW/Latte/Renderer/Metal/MetalCommon.h"
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#endif
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// Defined in LatteTextureLegacy.cpp
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Latte::E_GX2SURFFMT LatteTexture_ReconstructGX2Format(const Latte::LATTE_SQ_TEX_RESOURCE_WORD1_N& texUnitWord1, const Latte::LATTE_SQ_TEX_RESOURCE_WORD4_N& texUnitWord4);
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@ -557,9 +560,9 @@ namespace LatteDecompiler
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}
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if (g_renderer->GetType() == RendererAPI::Metal)
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{
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bool isRectVertexShader = (static_cast<LattePrimitiveMode>(decompilerContext->contextRegisters[mmVGT_PRIMITIVE_TYPE]) == LattePrimitiveMode::RECTS);
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bool usesGeometryShader = UseGeometryShader(*decompilerContext->contextRegistersNew, decompilerContext->options->usesGeometryShader);
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if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex && (decompilerContext->options->usesGeometryShader || isRectVertexShader))
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if (decompilerContext->shaderType == LatteConst::ShaderType::Vertex && usesGeometryShader)
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decompilerContext->hasUniformVarBlock = true; // uf_verticesPerInstance
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}
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}
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