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Fix incorrect streamout buffer index in GS + refactor various code (#258)
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45 changed files with 70 additions and 92 deletions
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@ -213,7 +213,6 @@ void GameUpdateWindow::ThreadWork()
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create_directories(targetDir);
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}
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const auto target_path = fs::path(m_target_path);
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for (auto& path : m_source_paths)
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{
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if (m_thread_state == ThreadCanceled)
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