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add an option to use the host memory instead of buffer cache
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parent
ab41de4f9f
commit
03d4e86b61
6 changed files with 26 additions and 9 deletions
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@ -1,8 +1,10 @@
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#include "Cafe/HW/Latte/Renderer/Metal/MetalCommon.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalMemoryManager.h"
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#include "Cafe/HW/Latte/Renderer/Metal/MetalVoidVertexPipeline.h"
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#include "Cemu/Logging/CemuLogging.h"
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#include "Common/precompiled.h"
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#include "GameProfile/GameProfile.h"
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/*
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MetalVertexBufferCache::~MetalVertexBufferCache()
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@ -117,8 +119,7 @@ void MetalMemoryManager::InitBufferCache(size_t size)
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cemu_assert_debug(!m_bufferCache);
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// First, try to import the host memory as a buffer
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// TODO: only import if the option is ticked in game profile
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if (m_mtlr->IsAppleGPU())
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if (g_current_game_profile->UseHostMemForCache() && m_mtlr->IsAppleGPU())
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{
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m_importedMemBaseAddress = 0x10000000;
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size_t hostAllocationSize = 0x40000000ull;
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@ -165,7 +166,6 @@ void MetalMemoryManager::UploadToBufferCache(const void* data, size_t offset, si
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void MetalMemoryManager::CopyBufferCache(size_t srcOffset, size_t dstOffset, size_t size)
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{
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cemu_assert_debug(!m_useHostMemoryForCache);
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cemu_assert_debug(m_bufferCache);
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m_mtlr->CopyBufferToBuffer(m_bufferCache, srcOffset, m_bufferCache, dstOffset, size, ALL_MTL_RENDER_STAGES, ALL_MTL_RENDER_STAGES);
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