Make controller button code thread-safe (#405)

* Refactor spinlock to meet Lockable requirements
* Input: Refactor button code and make it thread-safe
This commit is contained in:
Exzap 2022-10-23 15:47:42 +02:00 committed by GitHub
parent c40466f3a8
commit 028b3f7992
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 311 additions and 220 deletions

View file

@ -8,27 +8,27 @@ struct CoreinitAsyncCallback
static void queue(MPTR functionMPTR, uint32 numParameters, uint32 r3, uint32 r4, uint32 r5, uint32 r6, uint32 r7, uint32 r8, uint32 r9, uint32 r10)
{
s_asyncCallbackSpinlock.acquire();
s_asyncCallbackSpinlock.lock();
s_asyncCallbackQueue.emplace_back(allocateAndInitFromPool(functionMPTR, numParameters, r3, r4, r5, r6, r7, r8, r9, r10));
s_asyncCallbackSpinlock.release();
s_asyncCallbackSpinlock.unlock();
}
static void callNextFromQueue()
{
s_asyncCallbackSpinlock.acquire();
s_asyncCallbackSpinlock.lock();
if (s_asyncCallbackQueue.empty())
{
cemuLog_log(LogType::Force, "AsyncCallbackQueue is empty. Unexpected behavior");
s_asyncCallbackSpinlock.release();
s_asyncCallbackSpinlock.unlock();
return;
}
CoreinitAsyncCallback* cb = s_asyncCallbackQueue[0];
s_asyncCallbackQueue.erase(s_asyncCallbackQueue.begin());
s_asyncCallbackSpinlock.release();
s_asyncCallbackSpinlock.unlock();
cb->doCall();
s_asyncCallbackSpinlock.acquire();
s_asyncCallbackSpinlock.lock();
releaseToPool(cb);
s_asyncCallbackSpinlock.release();
s_asyncCallbackSpinlock.unlock();
}
private:
@ -39,7 +39,7 @@ private:
static CoreinitAsyncCallback* allocateAndInitFromPool(MPTR functionMPTR, uint32 numParameters, uint32 r3, uint32 r4, uint32 r5, uint32 r6, uint32 r7, uint32 r8, uint32 r9, uint32 r10)
{
cemu_assert_debug(s_asyncCallbackSpinlock.isHolding());
cemu_assert_debug(s_asyncCallbackSpinlock.is_locked());
if (s_asyncCallbackPool.empty())
{
CoreinitAsyncCallback* cb = new CoreinitAsyncCallback(functionMPTR, numParameters, r3, r4, r5, r6, r7, r8, r9, r10);
@ -54,7 +54,7 @@ private:
static void releaseToPool(CoreinitAsyncCallback* cb)
{
cemu_assert_debug(s_asyncCallbackSpinlock.isHolding());
cemu_assert_debug(s_asyncCallbackSpinlock.is_locked());
s_asyncCallbackPool.emplace_back(cb);
}

View file

@ -6,8 +6,8 @@
// titles that utilize MP task queue: Yoshi's Woolly World, Fast Racing Neo, Tokyo Mirage Sessions, Mii Maker
#define AcquireMPQLock() s_workaroundSpinlock.acquire()
#define ReleaseMPQLock() s_workaroundSpinlock.release()
#define AcquireMPQLock() s_workaroundSpinlock.lock()
#define ReleaseMPQLock() s_workaroundSpinlock.unlock()
namespace coreinit
{
@ -35,7 +35,7 @@ namespace coreinit
void MPInitTask(MPTask* task, void* func, void* data, uint32 size)
{
s_workaroundSpinlock.acquire();
s_workaroundSpinlock.lock();
task->thisptr = task;
task->coreIndex = PPC_CORE_COUNT;
@ -48,7 +48,7 @@ namespace coreinit
task->userdata = nullptr;
task->runtime = 0;
s_workaroundSpinlock.release();
s_workaroundSpinlock.unlock();
}
bool MPTermTask(MPTask* task)

View file

@ -465,12 +465,12 @@ namespace coreinit
void _OSFastMutex_AcquireContention(OSFastMutex* fastMutex)
{
g_fastMutexSpinlock.acquire();
g_fastMutexSpinlock.lock();
}
void _OSFastMutex_ReleaseContention(OSFastMutex* fastMutex)
{
g_fastMutexSpinlock.release();
g_fastMutexSpinlock.unlock();
}
void OSFastMutex_LockInternal(OSFastMutex* fastMutex)

View file

@ -778,7 +778,7 @@ namespace snd_core
void AXIst_SyncVPB(AXVPBInternal_t** lastProcessedDSPShadowCopy, AXVPBInternal_t** lastProcessedPPCShadowCopy)
{
__AXVoiceListSpinlock.acquire();
__AXVoiceListSpinlock.lock();
AXVPBInternal_t* previousInternalDSP = nullptr;
AXVPBInternal_t* previousInternalPPC = nullptr;
@ -869,7 +869,7 @@ namespace snd_core
else
*lastProcessedPPCShadowCopy = nullptr;
}
__AXVoiceListSpinlock.release();
__AXVoiceListSpinlock.unlock();
}
void AXIst_HandleFrameCallbacks()

View file

@ -393,7 +393,7 @@ namespace snd_core
AXVPB* AXAcquireVoiceEx(uint32 priority, MPTR callbackEx, MPTR userParam)
{
cemu_assert(priority != AX_PRIORITY_FREE && priority < AX_PRIORITY_MAX);
__AXVoiceListSpinlock.acquire();
__AXVoiceListSpinlock.lock();
AXVPB* vpb = AXVoiceList_GetFreeVoice();
if (vpb != nullptr)
{
@ -410,7 +410,7 @@ namespace snd_core
if (droppedVoice == nullptr)
{
// no voice available
__AXVoiceListSpinlock.release();
__AXVoiceListSpinlock.unlock();
return nullptr;
}
vpb->userParam = userParam;
@ -418,18 +418,18 @@ namespace snd_core
vpb->callbackEx = callbackEx;
AXVPB_SetVoiceDefault(vpb);
}
__AXVoiceListSpinlock.release();
__AXVoiceListSpinlock.unlock();
return vpb;
}
void AXFreeVoice(AXVPB* vpb)
{
cemu_assert(vpb != nullptr);
__AXVoiceListSpinlock.acquire();
__AXVoiceListSpinlock.lock();
if (vpb->priority == (uint32be)AX_PRIORITY_FREE)
{
forceLog_printf("AXFreeVoice() called on free voice\n");
__AXVoiceListSpinlock.release();
__AXVoiceListSpinlock.unlock();
return;
}
AXVoiceProtection_Release(vpb);
@ -442,7 +442,7 @@ namespace snd_core
vpb->callback = MPTR_NULL;
vpb->callbackEx = MPTR_NULL;
AXVoiceList_AddFreeVoice(vpb);
__AXVoiceListSpinlock.release();
__AXVoiceListSpinlock.unlock();
}
void AXVPBInit()